Forza Horizon 4 Ultimate Edition (Xbox One), A Gamers Dreams,

Forza Horizon 4 Ultimate Edition (Xbox One)

  • Description

    The eleventh installment of the Forza Horizon racing simulator now comes in a new, ultimate edition. Play the game on Xbox One for the first time and experience:

    Exciting New Gaming Features: With the Ultimate Edition of the Forza Horizon, you can enjoy more than 450 new cars along with changing weather conditions throughout the year that make the gameplay more challenging than ever. The shared world gameplay allows you to keep your skills sharp and compare them to other players in real-time. The game now has a countdown clock as well as new cinematic cutscenes that show how the seasons are changing.

    Dynamic Seasons Throughout the Year: The seasons in the game change just like seasons in real life. Each one of them comes with new features and challenges for you and your fellow players. In the winter, for example, the lakes freeze over and form a new grid for you to drive on. The roads also get more rainy and slippery during the fall season. Experience these and other features in the new Forza Horizon 4 edition.

    A Gaming Experience Worth Your Time: With a low price, the Ultimate Edition of the Forza Horizon 4 will give you more than you bargain for. Create your own server and host more than 70 other players. If you want to have a more personal gaming experience, you can also play in the offline mode and build your skills from the ground up. Whether you want to compete with others or enjoy the game on your own, the new edition of Forza Horizon has got you covered.


Former Forza Horizon leaders open 'AAA' studio Maverick Games
Former Forza Horizon leaders open 'AAA' studio Maverick Games

Yet more video game veterans are forming a new studio after leaving an industry heavyweight. Key leaders from Forza Horizon creator Playground Games have established Maverick Games, a Leamington Spak, UK development house devoted to 'AAA' titles. Gamesindustry.biznotes the studio is headed by former Horizon creative director Mike Brown, while executive producer Tom Butcher, technical chief Matt Craven, content director Gareth Harwood and audio lead Fraser Strachan.The 10-person team's art director is Ben Penrose, who most recently worked at Vampire the Masquerade: Blood Hunt developer Sharkmob but also has experience at Playground. Former EA experience director Elly Marshall is in charge of experience and interface development. Sega and Sumo veteran Harinder Sangha is the operations chief.Maverick hasn't shared much about its first project, but does say it will be an open-world title for consoles and PCs. Brown suggests the game will be a response to how people entertain themselves in the modern era — think subscription services and TikTok. That means games that are continuously involving without being repetitive, Brown explains.As with similar launches, Maverick is hoping to veer away from 'safe' projects. Brown tells he wants to encourage "creative risks," but also wants to keep out "toxic" egos that can damage the team. Sangha hopes the company can help improve diversity in the game industry. This is about shaking up the existing formula which, while reliable, doesn't allow for much variety.Brown and Sangha stressed that they left their respective former employers on good terms. However, they and Maverick are part of a broader trend of high-profile game devs going independent after dealing with creative frustration (or simply boredom) at major studios. Simply speaking, big-name brands can't assume their top talent will stick around.